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Quake

Spell

Quake

Nature

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Instant castSelf Only

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Quake

Tooltip

Hurls both weapons nearby and begins to violently pound the ground, inflicting Nature damage to all players.

What it does

Quake is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 4.2363) in a 50000 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell facts

SchoolNature
Cast timeInstant
EffectSchool Damage
RangeSelf Only
Spell ID158519

Datamined from the current retail game build. Numbers that scale with level or stats are shown at their base value.

Where is this spell used?

Quake appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 4.2363
Radius: 50000 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Multiple client spell records exist

The game client stores 48 separate Spell records named "Quake". This page is record #158519. They are not merged: each record can belong to a different difficulty, caster, rank or tuning, so each keeps its own page. The 12 records closest by id are compared here.

Record What differs from this record Likely reason
#99592school: Physical; effect types: effect 140, effect 140, effect 140A different effect setup
#154702used by: Cast by Periodic Trigger; school: Physical; effect types: DummyA helper record another spell casts
#158200journal encounter: Twin Ogron; cast time: 3 sec; duration: 12 sec; effect types: Apply Aura, Apply Aura, Apply Aura, Apply Aura; different tooltip textA different caster
#158307effect types: effect 144A different effect setup
#158387effect types: Trigger MissileA different effect setup
#167412cast time: 2 sec; effect types: School Damage, Knock Back; different tooltip textA different effect setup
#189293school: Physical; duration: 30 sec; effect types: School Damage, Apply Aura; different tooltip textA different effect setup
#189294school: Physical; cast time: 1.5 sec; duration: 5 sec; effect types: Apply Aura; different tooltip textA different effect setup
#193152difficulty rows: Heroic, Mythic; journal encounter: King Deepbeard; school: Physical; cast time: 1.5 sec; effect types: effect 140, effect 77; different tooltip textA per-difficulty version
#193153difficulty rows: Mythic; school: Physical; duration: 8 sec; effect types: SummonA per-difficulty version
#193159school: Physical; effect values: 20 (this record: 4.24); different tooltip textDifferent tuning
#193175school: Physical; duration: until cancelled; effect types: Apply AuraA different effect setup

Compared fields: SpellMisc difficulty rows, school, cast time and duration; Spell subtext and tooltip text; SpellEffect types and base values; journal and class usage. The reason column names the first difference found.

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