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Raise Dead

Spell

Raise Dead

Shadow

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2 secLonger Range

Raises the dead to fight for the Necromancer.

Raise Dead

Tooltip

Raises the dead to fight for the Necromancer.

How it works

Raise Dead is built from 2 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It applies the snared mechanic. It triggers Raise Dead.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Raise Dead.

What it does

Raise Dead is a Shadow spell with a 2 sec cast and a range of 45 yards. It also casts Raise Dead (record #168663) and Raise Dead (record #168664).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range45 yards (Longer Range)
Cast time2 sec
Effect #1Trigger Spell (64)
Mechanic: Snared
Trigger spell: Raise Dead
Effect #2Trigger Spell (64)
Trigger spell: Raise Dead

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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