Tooltip
Raises the dead to fight for the Necromancer.
How it works
Raise Dead is built from 2 client effects, applied in this order:
- Effect 1 is Trigger Spell (effect type 64). It applies the snared mechanic. It triggers Raise Dead.
- Effect 2 is Trigger Spell (effect type 64). It triggers Raise Dead.
What it does
Raise Dead is a Shadow spell with a 2 sec cast and a range of 45 yards. It also casts Raise Dead (record #168663) and Raise Dead (record #168664).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 45 yards (Longer Range) |
| Cast time | 2 sec |
| Effect #1 | Trigger Spell (64) Mechanic: Snared Trigger spell: Raise Dead |
| Effect #2 | Trigger Spell (64) Trigger spell: Raise Dead |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.