How it works
Raise Dead is built from 2 client effects, applied in this order:
- Effect 1 is Summon (effect type 28). Its area radius is 5 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 1 yards.
What it does
Raise Dead is a spell with an instant cast, an unlimited range and effects that last 10 sec. When cast it summons a creature in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 1000 yards (One Thousand Yards) |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Summon (28) Misc value: 84327, 61 Radius: 5 yards |
| Effect #2 | Dummy (3) Radius: 1 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Raise Dead appears in: 1 spell that casts it.
Spells that cast it
- Raise DeadTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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