Tooltip
Spin rapidly, instantly inflicting Physical damage to all nearby enemies and causing them to bleed for additional Physical damage every 3 sec. for 9 sec.
How it works
Rending Whirl is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 150. Its area radius is 10 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 25 per tick. Its area radius is 10 yards. It ticks every 3 sec, 3 times over the full 9 sec (75 base in total).
What it does
Rending Whirl is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 9 sec. When cast it deals Physical damage (base value 150) in a 10 yard radius and applies an aura in a 10 yard radius every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 9 sec |
| Effect #1 | School Damage (2) Value: 150 Radius: 10 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 25 Radius: 10 yards Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.