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Rending Whirl

Spell

Rending Whirl

Physical

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Instant castSelf Only

Spin rapidly, instantly inflicting Physical damage to all nearby enemies and causing them to bleed for additional Physical damage every 3 sec.

Rending Whirl

Tooltip

Spin rapidly, instantly inflicting Physical damage to all nearby enemies and causing them to bleed for additional Physical damage every 3 sec. for 9 sec.

How it works

Rending Whirl is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 150. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 25 per tick. Its area radius is 10 yards. It ticks every 3 sec, 3 times over the full 9 sec (75 base in total).

What it does

Rending Whirl is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 9 sec. When cast it deals Physical damage (base value 150) in a 10 yard radius and applies an aura in a 10 yard radius every 3 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration9 sec
Effect #1School Damage (2)
Value: 150
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 25
Radius: 10 yards
Period: every 3 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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