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Rending Whirl

Spell

Rending Whirl

Physical

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6 sec5 sec cooldownSelf Only

Whirls around, inflicting 35.2646 Physical damage to all players.

Rending Whirl

Tooltip

Whirls around, inflicting 35.2646 Physical damage to all players. This causes targets to bleed for an additional 13.9939 Physical damage every 2 sec for 8 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Rending Whirl is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 35.2646. Its area radius is 40 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 13.9939 per tick. It applies the bleeding mechanic. Its area radius is 40 yards. It ticks every 2 sec, 4 times over the full 8 sec (55.98 base in total).

What it does

Rending Whirl is a Physical spell with a 6 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 8 sec. When cast it deals Physical damage (base value 35.2646) in a 40 yard radius and applies an aura with the bleeding mechanic in a 40 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time6 sec
Cooldown5 sec
Global cooldownNone
Duration8 sec
Effect #1School Damage (2)
Value: 35.2646
Radius: 40 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 13.9939
Mechanic: Bleeding
Radius: 40 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rending Whirl appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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