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Rending Whirl

Spell

Rending Whirl

Physical

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3 sec5 sec cooldownSelf Only

Attacks with a whirlwind of sharpened claws, inflicting Physical damage to all enemies and inflicting additional Physical damage every 1 sec for 5 sec.

Rending Whirl

Tooltip

Attacks with a whirlwind of sharpened claws, inflicting Physical damage to all enemies and inflicting additional Physical damage every 1 sec for 5 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 11.

Rending Whirl is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 125. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 25 per tick. It applies the bleeding mechanic. Its area radius is 8 yards. It ticks every 1 sec, 5 times over the full 5 sec (125 base in total).

What it does

Rending Whirl is a Physical spell with a 3 sec cast, no range (it targets the caster), a 5 sec cooldown and effects that last 5 sec. When cast it deals Physical damage (base value 125) in an 8 yard radius and applies an aura with the bleeding mechanic in an 8 yard radius every 1 sec. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time3 sec
Cooldown5 sec
Global cooldownNone
Duration5 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1School Damage (2)
Value: 125
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 25
Mechanic: Bleeding
Radius: 8 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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