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Rending Whirl

Spell

Rending Whirl

Physical

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Instant castSelf Only

Attacks with a whirlwind of sharpened claws, inflicting Physical damage to all enemies and inflicting additional Physical damage every 1 sec for 5 sec.

Rending Whirl

Tooltip

Attacks with a whirlwind of sharpened claws, inflicting Physical damage to all enemies and inflicting additional Physical damage every 1 sec for 5 sec.

How it works

Its dispel type is client id 11.

Rending Whirl is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 125. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 25 per tick. It applies the bleeding mechanic. Its area radius is 8 yards. It ticks every 1 sec, 5 times over the full 5 sec (125 base in total).

What it does

Rending Whirl is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals a percentage of weapon damage (base value 125) in an 8 yard radius and applies an aura with the bleeding mechanic in an 8 yard radius every 1 sec. The client files the whole spell under the bleeding mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration5 sec
MechanicBleeding
Dispel typeDispel type id 11
Effect #1Weapon % Damage (31)
Value: 125
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 70
Value: 25
Mechanic: Bleeding
Radius: 8 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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