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Repair

Spell

Repair

Physical

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3 secTwelve yards

Repairs the broken cannon so it can fire at the kraken.

Repair

Tooltip

Repairs the broken cannon so it can fire at the kraken.

How it works

  1. Effect 1 is Dummy (effect type 3). Its area radius is 10 yards.

What it does

Repair is a spell with a 3 sec cast and a range of 12 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range12 yards (Twelve yards)
Cast time3 sec
Effect #1Dummy (3)
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Repair appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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