How it works
Reset is built from 5 client effects, applied in this order:
- Effect 1 is effect type 139, which the datamine does not name.
- Effect 2 is effect type 139, which the datamine does not name.
- Effect 3 is effect type 139, which the datamine does not name.
- Effect 4 is effect type 139, which the datamine does not name.
- Effect 5 is effect type 139, which the datamine does not name.
What it does
Reset is a spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 139 Misc value: 74997 |
| Effect #2 | Effect 139 Misc value: 75000 |
| Effect #3 | Effect 139 Misc value: 75001 |
| Effect #4 | Effect 139 Misc value: 75002 |
| Effect #5 | Effect 139 Misc value: 75003 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.