Tooltip
Inflicts Nature damage to enemies in a cone in front of the caster, reducing their movement and increasing the time between their attacks and spells for 5 sec.
How it works
Sand Breath is built from 3 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 193. Its base value is -10. It scales with 1 times spell power. Its area radius is 20 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -10. It scales with 1 times spell power. Its area radius is 20 yards.
What it does
Sand Breath is a Nature spell with a 2 sec cast, a range of 5 yards and effects that last 5 sec. When cast it deals a percentage of weapon damage (base value 150) in a 20 yard radius and applies an aura in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 2 sec |
| Duration | 5 sec |
| Effect #1 | Weapon % Damage (31) Value: 150 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 193 Value: -10 Spell power coefficient: 1 Radius: 20 yards |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -10 Spell power coefficient: 1 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.