Tooltip
Inflicts Physical damage to enemies in front of the caster within 12 yds. and knocks them into the air.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Seismic Slam is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 300. Its area radius is 12 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 200. Its area radius is 12 yards.
What it does
Seismic Slam is a Physical spell with a 2 sec cast, a range of 10 yards and a 2 sec cooldown. When cast it deals Physical damage (base value 300) in a 12 yard radius and has a Knock Back effect in a 12 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 2 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 300 Radius: 12 yards |
| Effect #2 | Knock Back (98) Value: 200 Radius: 12 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.