Tooltip
L'ura transcends, diverging both players and her own being across two alternate dimensions. The violent division inflicts 55 Cosmic damage to all players.
How it works
Severance is built from 9 client effects, applied in this order:
- Effect 1 is effect type 77, which the datamine does not name.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 261.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 1 sec.
- Effect 4 is Dummy (effect type 3).
- Effect 5 is Dummy (effect type 3).
- Effect 6 is Dummy (effect type 3).
- Effect 7 is Dummy (effect type 3).
- Effect 8 is Dummy (effect type 3).
- Effect 9 is Dummy (effect type 3).
What it does
Severance is a Holy, Nature, Shadow and Arcane spell with a 10 sec cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | 10 sec |
| Duration | Infinite |
| Effect #1 | Effect 77 |
| Effect #2 | Apply Aura (6) Aura type id 261 Misc value: 169 |
| Effect #3 | Apply Aura (6) Aura type id 226 Period: every 1 sec |
| Effect #4 | Dummy (3) |
| Effect #5 | Dummy (3) |
| Effect #6 | Dummy (3) |
| Effect #7 | Dummy (3) |
| Effect #8 | Dummy (3) |
| Effect #9 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.