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Severance

Spell

Severance

Physical

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3 secSelf Only

Physical spell.

Severance

How it works

Severance is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 50. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 133. Its base value is -25. Its area radius is 10 yards.

What it does

Severance is a Physical spell with a 3 sec cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Physical damage (base value 50) in a 10 yard radius and applies an aura in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time3 sec
Duration10 sec
Effect #1School Damage (2)
Value: 50
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 133
Value: -25
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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