Tooltip
The caster stomps, dealing Physical damage and knocking back all nearby enemies.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Shatter is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 350. Its area radius is 6 yards.
- Effect 2 is effect type 226, which the datamine does not name.
- Effect 3 is Knock Back (effect type 98). Its base value is 75. Its area radius is 6 yards.
What it does
Shatter is a Physical spell with a 1.6 sec cast, no range (it targets the caster) and a 5 sec cooldown. When cast it deals Physical damage (base value 350) in a 6 yard radius and has a Knock Back effect in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1.6 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 350 Radius: 6 yards |
| Effect #2 | Effect 226 Misc value: 350019 |
| Effect #3 | Knock Back (98) Value: 75 Misc value: 15 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.