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Shatter

Spell

Shatter

Physical

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1.6 sec5 sec cooldownSelf Only

The caster stomps, dealing Physical damage and knocking back all nearby enemies.

Shatter

Tooltip

The caster stomps, dealing Physical damage and knocking back all nearby enemies.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Shatter is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 350. Its area radius is 6 yards.
  2. Effect 2 is effect type 226, which the datamine does not name.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 75. Its area radius is 6 yards.

What it does

Shatter is a Physical spell with a 1.6 sec cast, no range (it targets the caster) and a 5 sec cooldown. When cast it deals Physical damage (base value 350) in a 6 yard radius and has a Knock Back effect in a 6 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1.6 sec
Cooldown5 sec
Global cooldownNone
Effect #1School Damage (2)
Value: 350
Radius: 6 yards
Effect #2Effect 226
Misc value: 350019
Effect #3Knock Back (98)
Value: 75
Misc value: 15
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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