Tooltip
Stomps the ground, inflicting 250 Physical damage to enemies around caster.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Shatter is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 250. Its area radius is 15 yards.
- Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 15 yards.
What it does
Shatter is a Physical spell with a 2.6 sec cast, a range of 100 yards and a 4 sec cooldown. When cast it deals Physical damage (base value 250) in a 15 yard radius and has a Knock Back effect in a 15 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2.6 sec |
| Cooldown | 4 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 250 Radius: 15 yards |
| Effect #2 | Knock Back (98) Value: 75 Misc value: 100 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.