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Shatter

Spell

Shatter

Physical

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2.5 secSelf Only

The caster explodes upon death, inflicting 6.6966 Physical damage to all nearby enemies and causing them to bleed for 2.22975 Physical damage every 1 sec for 5 sec.

Shatter

Tooltip

The caster explodes upon death, inflicting 6.6966 Physical damage to all nearby enemies and causing them to bleed for 2.22975 Physical damage every 1 sec for 5 sec.

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Shatter is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 3.6794. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.2265 per tick. It applies the bleeding mechanic. Its area radius is 8 yards. It ticks every 1 sec, 5 times over the full 5 sec (6.13 base in total).

What it does

Shatter is a Physical spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals Physical damage (base value 3.6794) in an 8 yard radius and applies an aura with the bleeding mechanic in an 8 yard radius every 1 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2.5 sec
Duration5 sec
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks5
Effect #1School Damage (2)
Value: 3.6794
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 1.2265
Mechanic: Bleeding
Radius: 8 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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