Tooltip
The caster explodes upon death, inflicting 6.6966 Physical damage to all nearby enemies and causing them to bleed for 2.22975 Physical damage every 1 sec for 5 sec.
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Shatter is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 3.6794. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1.2265 per tick. It applies the bleeding mechanic. Its area radius is 8 yards. It ticks every 1 sec, 5 times over the full 5 sec (6.13 base in total).
What it does
Shatter is a Physical spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals Physical damage (base value 3.6794) in an 8 yard radius and applies an aura with the bleeding mechanic in an 8 yard radius every 1 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 2.5 sec |
| Duration | 5 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | School Damage (2) Value: 3.6794 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 1.2265 Mechanic: Bleeding Radius: 8 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.