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Shatter

Spell

Shatter

Physical

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2.5 secSelf Only

The caster explodes upon death, inflicting Physical damage to all nearby enemies and additionally inflicting Physical damage every 1 sec for 5 sec.

Shatter

Tooltip

The caster explodes upon death, inflicting Physical damage to all nearby enemies and additionally inflicting Physical damage every 1 sec for 5 sec.

How it works

Its aura procs every time its trigger condition is met.

Shatter is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 5. Its area radius is 8 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2 per tick. Its area radius is 8 yards. It ticks every 1 sec, 5 times over the full 5 sec (10 base in total).

What it does

Shatter is a Physical spell with a 2.5 sec cast, no range (it targets the caster) and effects that last 5 sec. When cast it deals Physical damage (base value 5) in an 8 yard radius and applies an aura in an 8 yard radius every 1 sec. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time2.5 sec
Duration5 sec
Proc chanceAlways
Max stacks5
Effect #1School Damage (2)
Value: 5
Radius: 8 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 2
Radius: 8 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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