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Shield Smash

Spell

Shield Smash

Physical

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Instant castCombat Range

Inflicts weapon damage plus additional damage to an enemy and its nearest allies, affecting targets and knocking them back.

Shield Smash

Tooltip

Inflicts weapon damage plus additional damage to an enemy and its nearest allies, affecting targets and knocking them back.

How it works

Shield Smash is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon Damage (effect type 58). Its base value is 30. It scales with 1 times spell power. It jumps to up to 5 targets.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 60. It scales with 1 times spell power. It jumps to up to 5 targets.

What it does

Shield Smash is a Physical spell with an instant cast and a range of 5 yards. When cast it deals weapon damage (base value 30) jumping to up to 5 targets and has a Knock Back effect jumping to up to 5 targets.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Effect #1Weapon Damage (58)
Value: 30
Spell power coefficient: 1
Chain targets: 5
Effect #2Knock Back (98)
Value: 60
Spell power coefficient: 1
Misc value: 60
Chain targets: 5

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shield Smash appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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