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Shield Smash

Spell

Shield Smash

Physical

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2 secCombat Range

Inflicts 55.9756 damage to an enemy, stunning it for 3 sec.

Shield Smash

Tooltip

Inflicts 55.9756 damage to an enemy, stunning it for 3 sec.

How it works

Shield Smash is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 6 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 55.9756. It scales with 1 times spell power. Its area radius is 6 yards.

What it does

Shield Smash is a Physical spell with a 2 sec cast, a range of 5 yards and effects that last 3 sec. When cast it applies an aura with the stunned mechanic in a 6 yard radius and deals Physical damage (base value 55.9756) in a 6 yard radius. The client files the whole spell under the stunned mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast time2 sec
Duration3 sec
MechanicStunned
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 6 yards
Effect #2School Damage (2)
Value: 55.9756
Spell power coefficient: 1
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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