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Shield Smash

Spell

Shield Smash

Physical

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1 secCombat Range

The caster bashes the target with their shield, inflicting Physical damage.

Shield Smash

Tooltip

The caster bashes the target with their shield, inflicting Physical damage.

Victims have their spell casts interrupted, are silenced, and have their move speed slowed 20% for 4 sec.

How it works

Shield Smash is built from 4 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 75.
  2. Effect 2 is Interrupt Cast (effect type 68).
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 27.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -20.

What it does

Shield Smash is a Physical spell with a 1 sec cast, a range of 5 yards and effects that last 4 sec. When cast it deals a percentage of weapon damage (base value 75), interrupts spellcasting and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast time1 sec
Duration4 sec
Effect #1Weapon % Damage (31)
Value: 75
Effect #2Interrupt Cast (68)
Effect #3Apply Aura (6)
Aura type id 27
Misc value: 127
Effect #4Apply Aura (6)
Aura type id 33
Value: -20

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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