Tooltip
The caster bashes the target with their shield, inflicting Physical damage.
Victims have their spell casts interrupted, are silenced, and have their move speed slowed 20% for 4 sec.
How it works
Shield Smash is built from 4 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 75.
- Effect 2 is Interrupt Cast (effect type 68).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 27.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -20.
What it does
Shield Smash is a Physical spell with a 1 sec cast, a range of 5 yards and effects that last 4 sec. When cast it deals a percentage of weapon damage (base value 75), interrupts spellcasting and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 1 sec |
| Duration | 4 sec |
| Effect #1 | Weapon % Damage (31) Value: 75 |
| Effect #2 | Interrupt Cast (68) |
| Effect #3 | Apply Aura (6) Aura type id 27 Misc value: 127 |
| Effect #4 | Apply Aura (6) Aura type id 33 Value: -20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.