Tooltip
Deos jumps to your location and smashes his shield down inflicting Physical damage to all nearby enemies and stunning them for 3 sec.
How it works
Shield Smash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 60. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 8 yards.
What it does
Shield Smash is a Physical spell with an instant cast, no range (it targets the caster) and effects that last 3 sec. When cast it deals Physical damage (base value 60) in an 8 yard radius and applies an aura with the stunned mechanic in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 3 sec |
| Effect #1 | School Damage (2) Value: 60 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shield Smash appears in: 1 spell that casts it.
Spells that cast it
- Shield SmashTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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