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Shock Pulse

Spell

Shock Pulse

Nature

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5 sec6 sec cooldownSelf Only

Inflicts up to 85 Nature damage to all players, decreasing in damage the further away players are from the Behemoth.

Shock Pulse

Tooltip

Inflicts up to 85 Nature damage to all players, decreasing in damage the further away players are from the Behemoth. The damage reduction over distance ends at 80 yards away.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Shock Pulse.

What it does

Shock Pulse is a Nature spell with a 5 sec cast, no range (it targets the caster) and a 6 sec cooldown. It also casts Shock Pulse (record #292279).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time5 sec
Cooldown6 sec
Global cooldownNone
Effect #1Trigger Spell (64)
Trigger spell: Shock Pulse

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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