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Shock Pulse

Spell

Shock Pulse

Nature

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Instant castSelf Only

Inflicts up to 85 Nature damage to all players, decreasing in damage the further away players are from the Behemoth.

Shock Pulse

Tooltip

Inflicts up to 85 Nature damage to all players, decreasing in damage the further away players are from the Behemoth. The damage reduction over distance ends at 80 yards away.

How it works

Shock Pulse is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 85. Its area radius is 300 yards.
  2. Effect 2 is Dummy (effect type 3). Its base value is 80. Its area radius is 45 yards.

What it does

Shock Pulse is a Nature spell with an instant cast and no range (it targets the caster). When cast it deals Nature damage (base value 85) in a 300 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 85
Radius: 300 yards
Effect #2Dummy (3)
Value: 80
Radius: 45 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Shock Pulse appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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