Tooltip
Expels pent up energy, smashing the ground and creating a shockwave which inflicts 167.927 Nature damage and knocks players back, destroying all Broken Shards. Players may stand behind Broken Shards to avoid Shockwave.
How it works
Shockwave is built from 4 client effects, applied in this order:
- Effect 1 is effect type 144, which the datamine does not name. Its base value is 125. Its area radius is 200 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers spell id 236540.
- Effect 3 is Power Burn (effect type 62). Its base value is 100.
- Effect 4 is Trigger Spell (effect type 64). It triggers Shockwave.
What it does
Shockwave is a Nature spell with a 3 sec cast and no range (it targets the caster). When cast it burns a resource on the target (base value 100). It also casts Shockwave (record #210074).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 3 sec |
| Effect #1 | Effect 144 Value: 125 Misc value: 600 Radius: 200 yards |
| Effect #2 | Trigger Spell (64) Trigger spell id 236540 |
| Effect #3 | Power Burn (62) Value: 100 Misc value: 3 |
| Effect #4 | Trigger Spell (64) Trigger spell: Shockwave |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shockwave appears in: 1 boss encounter.
Boss encounters
- Skorpyron in The Nighthold
Encounter creatures: SkorpyronRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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