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Shockwave

Spell

Shockwave

Physical

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2 sec20 sec cooldownCombat Range

Sends a wave of force in front of the golem, inflicting 15 Physical damage and stunning enemies for 2 sec.

Shockwave

Tooltip

Sends a wave of force in front of the golem, inflicting 15 Physical damage and stunning enemies for 2 sec.

How it works

Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Shockwave is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 15. Its area radius is 10 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 10 yards.

What it does

Shockwave is a Physical spell with a 2 sec cast, a range of 5 yards, a 20 sec cooldown and effects that last 2 sec. When cast it deals Physical damage (base value 15) in a 10 yard radius and applies an aura with the stunned mechanic in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast time2 sec
Cooldown20 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration2 sec
Proc chanceAlways
Effect #1School Damage (2)
Value: 15
Radius: 10 yards
Effect #2Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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