Tooltip
The caster's next attack shreds the target's armor for great Physical damage. Victims of this attack are affected with Shredded Armor.
Shreds the victim's armor, causing them to receive 40% more damage for each application of Shredded Armor.
This effect will not apply to tanks using their active mitigation.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Shred Armor is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 78.6045. It applies the infected mechanic.
- Effect 2 is Trigger Spell (effect type 64). It triggers Shredded Armor.
What it does
Shred Armor is a Physical spell with a 1.7 sec cast, a range of 30 yards and a 3 sec cooldown. When cast it deals Physical damage (base value 78.6045) with the infected mechanic. It also casts Shredded Armor.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 1.7 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 78.6045 Mechanic: Infected |
| Effect #2 | Trigger Spell (64) Trigger spell: Shredded Armor |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Shred Armor appears in: 1 boss encounter.
Boss encounters
- Kilrogg Deadeye in Hellfire Citadel
Journal section: Kilrogg Deadeye
Encounter creatures: Kilrogg DeadeyeRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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