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Smash

Spell

Smash

Physical

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Death Knight

Instant cast1 min 30 sec cooldownCombat Range

Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.

Smash

Tooltip

Smash the target with the blunt side of the cleaver, dealing light damage and stunning for 1 sec.

Dark Transformation: Strike an enemy with a smashing attack, dealing of normal melee damage and stunning for 2 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Smash is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
  2. Effect 2 is School Damage (effect type 2). It scales with 0.0106 times attack power.

What it does

Smash is a Physical spell with an instant cast, a range of 5 yards, a 90 sec cooldown and effects that last 1 sec. When cast it applies an aura with the stunned mechanic and deals Physical damage.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range5 yards (Combat Range)
Cast timeInstant
Cooldown90 sec
Global cooldownNone
Duration1 sec
Effect #1Apply Aura (6)
Aura type id 12
Mechanic: Stunned
Effect #2School Damage (2)
Attack power coefficient: 0.0106

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Smash appears in: 1 skill line.

Skill lines

  • Pet - Abomination, learned automaticallySkill line

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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