How it works
Smash is built from 2 client effects, applied in this order:
- Effect 1 is effect type 140, which the datamine does not name. Its area radius is 50000 yards. It triggers Knockdown.
- Effect 2 is effect type 140, which the datamine does not name. Its area radius is 50000 yards. It triggers Pet Saver Aura.
What it does
Smash is a spell with an instant cast and no range (it targets the caster). It also casts Knockdown and Pet Saver Aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 140 Radius: 50000 yards Trigger spell: Knockdown |
| Effect #2 | Effect 140 Radius: 50000 yards Trigger spell: Pet Saver Aura |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Smash appears in: 1 spell that casts it.
Spells that cast it
- SmashTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
Read player comments on Smash at Wowhead (opens Wowhead in a new tab)