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Smash

Spell

Smash

Physical

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Instant castSelf Only

Physical spell.

Smash

How it works

Smash is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 140, which the datamine does not name. Its area radius is 50000 yards. It triggers Knockdown.
  2. Effect 2 is effect type 140, which the datamine does not name. Its area radius is 50000 yards. It triggers Pet Saver Aura.

What it does

Smash is a spell with an instant cast and no range (it targets the caster). It also casts Knockdown and Pet Saver Aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 140
Radius: 50000 yards
Trigger spell: Knockdown
Effect #2Effect 140
Radius: 50000 yards
Trigger spell: Pet Saver Aura

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Smash appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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