Tooltip
The moose rams its enemy with its massive antlers, inflicting Physical damage and knocking the enemy back.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Smash is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 400.
- Effect 2 is Knock Back (effect type 98). Its base value is 100.
What it does
Smash is a Physical spell with a 2 sec cast, a range of 10 yards and a 2 sec cooldown. When cast it deals Physical damage (base value 400) and has a Knock Back effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 10 yards (Ten yards) |
| Cast time | 2 sec |
| Cooldown | 2 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 400 |
| Effect #2 | Knock Back (98) Value: 100 Misc value: 150 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.