Tooltip
Sends a wave of force in front of the caster, inflicting damage to enemies.
How it works
Casting it triggers a 1.5 sec global cooldown.
Smash is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is School Damage (effect type 2). Its base value is 300. Its area radius is 20 yards.
What it does
Smash is a Physical spell with a 0.2 sec cast, a range of 5 yards and a 3 sec cooldown. When cast it deals Physical damage (base value 300) in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 0.2 sec |
| Cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Dummy (3) |
| Effect #2 | School Damage (2) Value: 300 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.