How it works
Smash is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 395.
- Effect 2 is effect type 160, which the datamine does not name. It triggers Smash.
What it does
Smash is a spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura. It also casts Smash (record #196534).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 395 Misc value: 10379 |
| Effect #2 | Effect 160 Trigger spell: Smash |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.