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Solar Beam

Spell

Solar Beam

Nature

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Instant cast1 sec cooldownFifty Five Yards

You summon a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies under the beam while it is active.

Solar Beam

Tooltip

You summon a beam of solar light over an enemy target's location, interrupting the target and silencing all enemies under the beam while it is active. Solar Beam lasts for 10 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Solar Beam is built from 3 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Solar Beam.
  2. Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 4. Its area radius is 5 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.5 sec, 20 times over the full 10 sec.

What it does

Solar Beam is a Nature spell with an instant cast, a range of 55 yards, a 1 sec cooldown and effects that last 10 sec. When cast it leaves a persistent area effect on the ground in a 5 yard radius and applies an aura every 0.5 sec. It also casts Solar Beam (record #129891).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range55 yards (Fifty Five Yards)
Cast timeInstant
Cooldown1 sec
Global cooldownNone
Duration10 sec
Effect #1Trigger Spell (64)
Trigger spell: Solar Beam
Effect #2Persistent Area Aura (27)
Aura type id 4
Radius: 5 yards
Effect #3Apply Aura (6)
Aura type id 226
Period: every 0.5 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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