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Solar Beam

Spell

Solar Beam

Fire

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Instant cast10 sec cooldownTwenty yards

Inflicts periodic Fire damage to an enemy and reduces its movement speed by 50% for 3 sec.

Solar Beam

Tooltip

Inflicts periodic Fire damage to an enemy and reduces its movement speed by 50% for 3 sec.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Solar Beam is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 100 per tick. It ticks every 1 sec, 3 times over the full 3 sec (300 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50.

What it does

Solar Beam is a Fire spell with an instant cast, a range of 20 yards, a 10 sec cooldown and effects that last 3 sec. When cast it applies an aura every 1 sec and applies an aura. The client files the whole spell under the snared mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range20 yards (Twenty yards)
Cast timeInstant
Cooldown10 sec
Global cooldownNone
Duration3 sec
MechanicSnared
Effect #1Apply Aura (6)
Aura type id 3
Value: 100
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 33
Value: -50

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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