Tooltip
Inflicts periodic Fire damage to an enemy and reduces its movement speed by 50% for 3 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Solar Beam is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 100 per tick. It ticks every 1 sec, 3 times over the full 3 sec (300 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -50.
What it does
Solar Beam is a Fire spell with an instant cast, a range of 20 yards, a 10 sec cooldown and effects that last 3 sec. When cast it applies an aura every 1 sec and applies an aura. The client files the whole spell under the snared mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | Instant |
| Cooldown | 10 sec |
| Global cooldown | None |
| Duration | 3 sec |
| Mechanic | Snared |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 100 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 33 Value: -50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.