How it works
Spirit Heal is built from 2 client effects, applied in this order:
What it does
Spirit Heal is a Holy spell with an instant cast, no range (it targets the caster) and effects that last 1 min. When cast it applies an aura every 1 min. It also casts Inactive and Inactive.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 1 min |
| Effect #1 | Apply Aura (6) Aura type id 23 Misc value: 126, 127 Period: every 1 min Trigger spell: Inactive |
| Effect #2 | Apply Aura (6) Aura type id 23 Period: every 1 min Trigger spell: Inactive |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.