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Stasis Trap

Spell

Stasis Trap

Arcane

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Instant cast3 sec cooldownThree Hundred Yards

Xy'mox deploys a set of Stasis Traps at the locations of several players, after 4 sec the traps arm.

Stasis Trap

Tooltip

Xy'mox deploys a set of Stasis Traps at the locations of several players, after 4 sec the traps arm.

Players that trip a are stunned and suffer 19.9954 Arcane damage every 2 sec until the is destroyed.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Dummy (effect type 3). Its base value is 4. Its area radius is 300 yards.

What it does

Stasis Trap is an Arcane spell with an instant cast, a range of 300 yards and a 3 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolArcane
Range300 yards (Three Hundred Yards)
Cast timeInstant
Cooldown3 sec
Global cooldownNone
Effect #1Dummy (3)
Value: 4
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Stasis Trap appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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