Tooltip
Xy'mox deploys a set of Stasis Traps at the locations of several players, after 4 sec the traps arm.
Players that trip a are stunned and suffer 19.9954 Arcane damage every 2 sec until the is destroyed.
How it works
Stasis Trap is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 19.9954 per tick. It applies the stunned mechanic. It ticks every 2 sec, 45 times over the full 90 sec (899.79 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 428. It applies the stunned mechanic. It triggers Stasis Trap.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 26.
What it does
Stasis Trap is an Arcane spell with an instant cast, an unlimited range and effects that last 90 sec. When cast it applies an aura with the stunned mechanic every 2 sec, applies an aura with the stunned mechanic and applies an aura. The client files the whole spell under the stunned mechanic. It also casts Stasis Trap (record #326303).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 90 sec |
| Mechanic | Stunned |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 19.9954 Mechanic: Stunned Period: every 2 sec |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
| Effect #3 | Apply Aura (6) Aura type id 428 Mechanic: Stunned Trigger spell: Stasis Trap |
| Effect #4 | Apply Aura (6) Aura type id 26 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.