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Static Charge

Spell

Static Charge

Nature

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Instant castLong Range

Store Static Charge every 10 sec.

Static Charge

Tooltip

Store Static Charge every 10 sec. Moving releases the Static Charge healing allies or damaging enemies, 3 in total, preferring injured allies. Enemies suffer damage equal to the Static Charge and allies are healed for 150% of the Static Charge.

How it works

  1. Effect 1 is School Damage (effect type 2).

What it does

Static Charge is a Nature spell with an instant cast and a range of 40 yards. When cast it deals Nature damage.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range40 yards (Long Range)
Cast timeInstant
Effect #1School Damage (2)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Static Charge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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