Tooltip
Torq's suit amplifies the electrical charges generated within 70 yards. Until the next, an electric charge courses through players that enter into range, inflicting 1.5 Nature damage every 1 sec. Additionally, while in range, the charge grows when the target moves and depletes when they are stationary. At max charge, it erupts into a.
How it works
Static Charge is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 60 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 60 yards.
What it does
Static Charge is a spell with an instant cast and an unlimited range.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 60 yards |
| Effect #2 | Dummy (3) Radius: 60 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.