Tooltip
A steady shot that causes 3.7 Physical damage and increases the duration of Concussive Shot on the target by 3.1 sec.
Usable while moving.
Generates 10 Focus.
How it works
Casting it triggers a 1.5 sec global cooldown.
Steady Shot is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 3.7.
- Effect 2 is Dummy (effect type 3). Its base value is 10.
- Effect 3 is Dummy (effect type 3). Its base value is 30.
What it does
Steady Shot is a Physical spell with a 1.6 sec cast and a range of 45 yards. When cast it deals Physical damage (base value 3.7).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 45 yards (Hunter Range (Long)) |
| Cast time | 1.6 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Value: 3.7 |
| Effect #2 | Dummy (3) Value: 10 |
| Effect #3 | Dummy (3) Value: 30 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.