Tooltip
A steady shot that causes weapon damage to a target.
How it works
Casting it triggers a 1.5 sec global cooldown.
Steady Shot is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
- Effect 2 is Dummy (effect type 3). Its base value is 175.
What it does
Steady Shot is a Physical spell with a 1.5 sec cast, a range of 35 yards and a 3 sec cooldown. When cast it deals a percentage of weapon damage (base value 150).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 35 yards (Hunter Range) |
| Cast time | 1.5 sec |
| Cooldown | 3 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | Weapon % Damage (31) Value: 150 |
| Effect #2 | Dummy (3) Value: 175 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.