Spell
Steel Trap
Physical
Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for (32% of Attack Power) damage over 20 sec.
Tooltip
Hurls a Steel Trap to the target location that snaps shut on the first enemy that approaches, immobilizing them for 20 sec and causing them to bleed for (32% of Attack Power) damage over 20 sec.
Damage other than Steel Trap may break the immobilization effect. Trap will exist for 1 min. Limit 1.
How it works
Its dispel type is client id 11.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. It scales with 0.032 times attack power. It applies the bleeding mechanic. It ticks every 2 sec, 10 times over the full 20 sec.
What it does
Steel Trap is a spell with an instant cast, an unlimited range and effects that last 20 sec. When cast it applies an aura with the bleeding mechanic every 2 sec. The client files the whole spell under the bleeding mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 20 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Effect #1 | Apply Aura (6) Aura type id 3 Attack power coefficient: 0.032 Mechanic: Bleeding Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Steel Trap appears in: 1 skill line.
Skill lines
- HunterSkill line
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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