Tooltip
The caster stings its current target inflicting Nature damage and poisoning the target inflicting Nature damage every 1 sec. for 5 sec.
How it works
Its dispel type is client id 4.
Sting is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 100.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 50 per tick. It ticks every 1 sec, 5 times over the full 5 sec (250 base in total).
What it does
Sting is a Nature spell with a 1 sec cast, a range of 6 yards and effects that last 5 sec. When cast it deals Nature damage (base value 100) and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 6 yards (Six yards) |
| Cast time | 1 sec |
| Duration | 5 sec |
| Dispel type | Dispel type id 4 |
| Effect #1 | School Damage (2) Value: 100 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 50 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.