Tooltip
Sting the target, inflicting Nature damage and Nature damage every 2 sec for 8 sec. This effect stacks.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 4. Its aura procs every time its trigger condition is met.
Sting is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 25 per tick. It ticks every 2 sec, 4 times over the full 8 sec (100 base in total).
What it does
Sting is a Nature spell with a 1 sec cast, a range of 6 yards, a 3 sec cooldown and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 150) and applies an aura every 2 sec. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 6 yards (Six yards) |
| Cast time | 1 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 8 sec |
| Dispel type | Dispel type id 4 |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Weapon % Damage (31) Value: 150 |
| Effect #2 | Apply Aura (6) Aura type id 70 Value: 25 Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.