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Sting

Spell

Sting

Nature

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Instant cast3 sec cooldownSix yards

Sting the target, inflicting Nature damage and Nature damage over time.

Sting

Tooltip

Sting the target, inflicting Nature damage and Nature damage over time. This effect stacks.

How it works

It does not trigger the global cooldown, so it can be used between other casts. Its dispel type is client id 4. Its aura procs every time its trigger condition is met.

Sting is built from 2 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 150.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 25 per tick. It ticks every 2 sec, 4 times over the full 8 sec (100 base in total).

What it does

Sting is a Nature spell with an instant cast, a range of 6 yards, a 3 sec cooldown and effects that last 8 sec. When cast it deals a percentage of weapon damage (base value 150) and applies an aura every 2 sec. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range6 yards (Six yards)
Cast timeInstant
Cooldown3 sec
Global cooldownNone
Duration8 sec
Dispel typeDispel type id 4
Proc chanceAlways
Max stacks5
Effect #1Weapon % Damage (31)
Value: 150
Effect #2Apply Aura (6)
Aura type id 70
Value: 25
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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