Tooltip
The storm erupts, inflicting Nature damage to players on impact and additional Nature damage every 2 sec for 10 sec.
How it works
Its dispel type is client id 1.
Storm Surge is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 25. Its area radius is 60 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7 per tick. Its area radius is 60 yards. It ticks every 2 sec, 5 times over the full 10 sec (35 base in total).
What it does
Storm Surge is a Nature spell with a 2.5 sec cast, a range of 100 yards and effects that last 10 sec. When cast it deals Nature damage (base value 25) in a 60 yard radius and applies an aura in a 60 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2.5 sec |
| Duration | 10 sec |
| Dispel type | Dispel type id 1 |
| Effect #1 | School Damage (2) Value: 25 Radius: 60 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 7 Radius: 60 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.