How it works
Submerge is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Trigger Spell (effect type 64). It triggers Dusty Aura.
What it does
Submerge is a spell with an instant cast and no range (it targets the caster). It also casts Dusty Aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Dummy (3) |
| Effect #2 | Trigger Spell (64) Trigger spell: Dusty Aura |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.