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Submerge

Spell

Submerge

Physical

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1 secSelf Only

The caster dives underground and rumbles the earth above, dealing 50 Physical damage and knocking enemies back.

Submerge

Tooltip

The caster dives underground and rumbles the earth above, dealing 50 Physical damage and knocking enemies back.

How it works

Its aura procs every time its trigger condition is met.

Submerge is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It scales with 1 times spell power.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 495. It triggers Root Self.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 395.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 56.

What it does

Submerge is a spell with a 1 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Root Self.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time1 sec
DurationInfinite
Proc chanceAlways
Max stacks1
Effect #1Apply Aura (6)
Aura type id 4
Spell power coefficient: 1
Effect #2Apply Aura (6)
Aura type id 495
Trigger spell: Root Self
Effect #3Apply Aura (6)
Aura type id 395
Misc value: 29102
Effect #4Apply Aura (6)
Aura type id 56
Misc value: 15214, 11

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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