Tooltip
The caster dives underground and rumbles the earth above, dealing 50 Physical damage and knocking enemies back.
How it works
Its aura procs every time its trigger condition is met.
Submerge is built from 4 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. It scales with 1 times spell power.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 495. It triggers Root Self.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 395.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 56.
What it does
Submerge is a spell with a 1 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It also casts Root Self.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | 1 sec |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 4 Spell power coefficient: 1 |
| Effect #2 | Apply Aura (6) Aura type id 495 Trigger spell: Root Self |
| Effect #3 | Apply Aura (6) Aura type id 395 Misc value: 29102 |
| Effect #4 | Apply Aura (6) Aura type id 56 Misc value: 15214, 11 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.