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Sunder

Spell

Sunder

Physical

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2 secThree Hundred Yards

The Guardian slams the ground at its primary target's location, inflicting 200.224 Physical damage to players of the impact and increases damage taken from by 300% for 20 sec.

Sunder

Tooltip

The Guardian slams the ground at its primary target's location, inflicting 200.224 Physical damage to players of the impact and increases damage taken from by 300% for 20 sec.

How it works

Its aura procs every time its trigger condition is met.

Sunder is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 200.224. It applies the infected mechanic. Its area radius is 6 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 300. Its area radius is 6 yards.

What it does

Sunder is a Physical spell with a 2 sec cast, a range of 300 yards and effects that last 20 sec. When cast it deals Physical damage (base value 200.224) with the infected mechanic in a 6 yard radius and applies an aura in a 6 yard radius. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast time2 sec
Duration20 sec
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 200.224
Mechanic: Infected
Radius: 6 yards
Effect #2Apply Aura (6)
Aura type id 255
Value: 300
Misc value: 33
Radius: 6 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Sunder appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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