Boss
Guardian of the First Ones
Guardian of the First Ones - Sanctum of Domination
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Guardian of the First Ones encounter in Sanctum of Domination.
Pulled by the Jailer's chains from a distant, unknown realm, this malfunctioning guardian seeks to protect the inscrutable knowledge known as "cyphers". It uses the last of its power to obliterate any who would attempt to plunder the secrets of its enigmatic makers.
Encounter Facts
In the game's encounter order for Sanctum of Domination, Guardian of the First Ones comes 7th of 10, after Painsmith Raznal and before Fatescribe Roh-Kalo.
Instance Entrance: The Maw
Sanctum of Domination entranceThe Sanctum of Domination entrance is in The Maw, at 69.7, 32.0 on the The Maw map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Over the course of the encounter, the Guardian of the First Ones depletes its energy reserve. When the Guardian's Energy reaches 0 it activates Purging Protocol until it can link with an Energy Core.
Tanks
- Standing in Radiant Energy greatly reduces the effects of Unstable Energy.
- The Guardian will activate Energizing Link while standing near an Energy Core.
- The Guardian gains significant attack speed while Purging Protocol is active.
Damage Dealers
- Standing in Radiant Energy greatly reduces the effects of Unstable Energy.
- Threat Neutralization inflicts substantial Arcane damage to the targeted player and nearby allies.
Healers
- Standing in Radiant Energy greatly reduces the effects of Unstable Energy.
- Purging Protocol inflicts increasing Arcane damage to all players until the Guardian links with an Energy Core.
- Threat Neutralization inflicts substantial Arcane damage to the targeted player and nearby allies.
Elimination Pattern
Sunder
Obliterate
In Mythic difficulty, the Guardian depletes 20 energy if Obliterate fails to hit at least 4 players.
Threat Neutralization
In Mythic difficulty, striking an Energy Core with this effect restores energy.
Ability Spells
Every ability the Adventure Guide lists for Guardian of the First Ones, with its spell's school, cast time and duration and the description the game gives it.
Purging Protocol
Arcane · 5 sec cast · Lasts 7 sec
Upon reaching 0 energy the Guardian begins to repeatedly unleash pulses of energy that inflict Arcane damage to all players until it can link with an Energy Core. Each subsequent cast of Purging Protocol increases its damage by 100%. In addition, all Sentries hit with Purging Protocol are destroyed.
Elimination Pattern
Physical · Instant · Lasts 12 sec
The Guardian executes a combination of attacks on its primary target.
Sunder
Physical · 2 sec cast · Lasts 20 sec
Obliterate
Physical · 2 sec cast
Form Sentry
Arcane · 1 sec cast · Lasts 10 min
The Guardian originates a servitor that orbits the caster.
Suppression Field
Arcane · Instant
Sentry Fire
Arcane · Instant
The Sentry periodically unleashes a barrage of energy at random targets that inflicts Arcane damage.
Threat Neutralization
Arcane · 1 sec cast · Lasts 10 sec
Disintegration
Arcane · 2.5 sec cast · Lasts 6 sec
The Guardian disintegrates players in a line in front of it, inflicting Arcane damage. In addition, players struck with this effect are stunned and take an additional Arcane damage every 1 sec for 6 sec.
Energy Absorption
Arcane · Instant
Energizing Link
Arcane · Instant
While near an Energy Core the Guardian will link to it, granting it energy every 1 sec.
Radiant Energy
Arcane · Instant · Lasts 20 sec
Unstable Energy
Arcane · Instant
Meltdown
Arcane · 6 sec cast
Drops
Loot the dungeon journal lists for this encounter in Sanctum of Domination.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Guardian of the First Ones encounter lists 24 items in the dungeon journal, item level 226. Equip slots covered: Chest, Ranged, Waist, Legs, Shield, Two-Hand, Trinket, Feet, Back and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.
- Ancient Colossus Chassis Chest (Plate), item level 226, requires level 60. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Haste. A vendor pays 86g 97s for it.
- Directional Meltdown Projector Ranged (Gun), item level 226, requires level 60. Bind on Pickup. Stats: Agility, Stamina, Haste and Versatility. A vendor pays 151g 41s for it.
- Disintegration-Proof Waistband Waist (Plate), item level 226, requires level 60. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste, Versatility and Indestructible. A vendor pays 42g 15s for it.
- Enigmatic Energy Circuit Waist (Cloth), item level 226, requires level 60. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Mastery. A vendor pays 43g 27s for it.
- Hyperdense Greaves Legs (Mail), item level 226, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Critical Strike and Mastery. A vendor pays 86g 2s for it.
- Infinity's Last Bulwark Shield, item level 226, requires level 50. Bind on Pickup. Stats: Strength, Stamina, Haste, Mastery and Intellect. A vendor pays 78g 38s for it.
- Pylon of the Great Purge Two-Hand (Staff), item level 226, requires level 60. Bind on Pickup. Stats: Agility, Stamina, Haste and Mastery. A vendor pays 160g 44s for it.
- Reactive Defense Matrix Trinket, item level 226, requires level 60. Bind on Pickup. Stats: Agility or Strength. A vendor pays 72g 66s for it.
- Salvaged Fusion Amplifier Trinket, item level 226, requires level 60. Bind on Pickup. Stats: Agility or Strength. A vendor pays 72g 39s for it.
- Sandals of Sacred Symmetry Feet (Cloth), item level 226, requires level 60. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 62g 2s for it.
- Self-Replicating Tissue Back (Cloth), item level 226, requires level 60. Bind on Pickup. Stats: Agility or Strength or Intellect, Stamina, Versatility and Haste. A vendor pays 62g 1s for it. Equip: Self-Replication.
- Torch of Eternal Knowledge One-Hand (One-Handed Mace), item level 226, requires level 60. Bind on Pickup. Stats: Intellect, Stamina, Critical Strike and Versatility. Tooltip: “And now it falls to you.” A vendor pays 117g 88s for it.
- Unstable Energizer Boots Feet (Leather), item level 226, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. A vendor pays 64g 15s for it.
- Adaptive Armor Fragment Consumable, item level 145. Bind on Pickup. Use: Learning.
- Echoing Call Consumable, item level 145. Bind on Pickup. Use: Learning.
- Hack and Slash Consumable, item level 145. Bind on Pickup. Use: Learning.
- Heavy Rainfall Consumable, item level 145. Bind on Pickup. Use: Learning.
- Insatiable Appetite Consumable, item level 145. Bind on Pickup. Use: Learning.
- Layered Mane Consumable, item level 145. Bind on Pickup. Use: Learning.
- Move with Grace Consumable, item level 145. Bind on Pickup. Use: Learning.
- Poisoned Katar Consumable, item level 145. Bind on Pickup. Use: Learning.
- Resplendent Mist Consumable, item level 145. Bind on Pickup. Use: Learning.
- Shielding Words Consumable, item level 145. Bind on Pickup. Use: Learning.
- Tempest Barrier Consumable, item level 145. Bind on Pickup. Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
10 achievements list a victory over Guardian of the First Ones among their criteria.