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Surge

Spell

Surge

Nature

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4 secTwo-Hundred Yard Range

The caster erupts in a torrent of electrical energy, inflicting 39.1829 Nature damage to all enemies.

Surge

Tooltip

The caster erupts in a torrent of electrical energy, inflicting 39.1829 Nature damage to all enemies.

In addition, each successful cast reduces the cast time of the next Surge by 50%. This effect stacks.

How it works

  1. Effect 1 is School Damage (effect type 2). Its base value is 39.1829. Its area radius is 200 yards.

What it does

Surge is a Nature spell with a 4 sec cast and a range of 200 yards. When cast it deals Nature damage (base value 39.1829) in a 200 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range200 yards (Two-Hundred Yard Range)
Cast time4 sec
Effect #1School Damage (2)
Value: 39.1829
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Surge appears in: 1 boss encounter.

Boss encounters

  • Odyn in Halls of Valor
    Journal section: Summon Stormforged Obliterator > Stormforged Obliterator
    Encounter creatures: Odyn
    The journal lists this ability for some difficulties only.Dungeon boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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